// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] public class TestSceneHueAnimation : OsuTestScene { [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { HueAnimation anim2; Add(anim2 = new HueAnimation { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Texture = textures.Get("Intro/Triangles/logo-highlight"), Colour = Colour4.White, }); HueAnimation anim; Add(anim = new HueAnimation { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Texture = textures.Get("Intro/Triangles/logo-background"), Colour = OsuColour.Gray(0.6f), }); AddSliderStep("Progress", 0f, 1f, 0f, newValue => { anim2.AnimationProgress = newValue; anim.AnimationProgress = newValue; }); } } }