// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Online.Chat; using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; namespace osu.Game.Graphics.Containers { public class LinkFlowContainer : OsuTextFlowContainer { public LinkFlowContainer(Action defaultCreationParameters = null) : base(defaultCreationParameters) { } private OsuGame game; private ChannelManager channelManager; private Action showNotImplementedError; [BackgroundDependencyLoader(true)] private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager) { // will be null in tests this.game = game; this.channelManager = channelManager; showNotImplementedError = () => notifications?.Post(new SimpleNotification { Text = @"This link type is not yet supported!", Icon = FontAwesome.fa_life_saver, }); } public void AddLinks(string text, List links) { if (string.IsNullOrEmpty(text) || links == null) return; if (links.Count == 0) { AddText(text); return; } int previousLinkEnd = 0; foreach (var link in links) { AddText(text.Substring(previousLinkEnd, link.Index - previousLinkEnd)); AddLink(text.Substring(link.Index, link.Length), link.Url, link.Action, link.Argument); previousLinkEnd = link.Index + link.Length; } AddText(text.Substring(previousLinkEnd)); } public IEnumerable AddLink(string text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action creationParameters = null) => createLink(AddText(text, creationParameters), text, url, linkType, linkArgument, tooltipText); public IEnumerable AddLink(string text, Action action, string tooltipText = null, Action creationParameters = null) => createLink(AddText(text, creationParameters), text, tooltipText: tooltipText, action: action); public IEnumerable AddLink(IEnumerable text, string url, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null) { foreach (var t in text) AddArbitraryDrawable(t); return createLink(text, null, url, linkType, linkArgument, tooltipText); } private IEnumerable createLink(IEnumerable drawables, string text, string url = null, LinkAction linkType = LinkAction.External, string linkArgument = null, string tooltipText = null, Action action = null) { AddInternal(new DrawableLinkCompiler(drawables.OfType().ToList()) { RelativeSizeAxes = Axes.Both, TooltipText = tooltipText ?? (url != text ? url : string.Empty), Action = action ?? (() => { switch (linkType) { case LinkAction.OpenBeatmap: // TODO: proper query params handling if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId)) game?.ShowBeatmap(beatmapId); break; case LinkAction.OpenBeatmapSet: if (int.TryParse(linkArgument, out int setId)) game?.ShowBeatmapSet(setId); break; case LinkAction.OpenChannel: try { channelManager?.OpenChannel(linkArgument); } catch (ChannelNotFoundException e) { Logger.Log($"The requested channel \"{linkArgument}\" does not exist"); } break; case LinkAction.OpenEditorTimestamp: case LinkAction.JoinMultiplayerMatch: case LinkAction.Spectate: showNotImplementedError?.Invoke(); break; case LinkAction.External: game?.OpenUrlExternally(url); break; case LinkAction.OpenUserProfile: if (long.TryParse(linkArgument, out long userId)) game?.ShowUser(userId); break; default: throw new NotImplementedException($"This {nameof(LinkAction)} ({linkType.ToString()}) is missing an associated action."); } }), }); return drawables; } // We want the compilers to always be visible no matter where they are, so RelativeSizeAxes is used. // However due to https://github.com/ppy/osu-framework/issues/2073, it's possible for the compilers to be relative size in the flow's auto-size axes - an unsupported operation. // Since the compilers don't display any content and don't affect the layout, it's simplest to exclude them from the flow. public override IEnumerable FlowingChildren => base.FlowingChildren.Where(c => !(c is DrawableLinkCompiler)); } }