// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public class GeneralSettings : SettingsSubsection { protected override string Header => "General"; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider { LabelText = "Background dim", Bindable = config.GetBindable(OsuSetting.DimLevel), KeyboardStep = 0.01f }, new SettingsSlider { LabelText = "Background blur", Bindable = config.GetBindable(OsuSetting.BlurLevel), KeyboardStep = 0.01f }, new SettingsCheckbox { LabelText = "Show score overlay", Bindable = config.GetBindable(OsuSetting.ShowInterface) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", Bindable = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { LabelText = "Always show key overlay", Bindable = config.GetBindable(OsuSetting.KeyOverlay) }, new SettingsEnumDropdown { LabelText = "Score meter type", Bindable = config.GetBindable(OsuSetting.ScoreMeter) }, new SettingsEnumDropdown { LabelText = "Score display mode", Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) } }; } } }