// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Drawables.Cards.Buttons; using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osuTK; namespace osu.Game.Beatmaps.Drawables.Cards { public partial class BeatmapCardThumbnail : Container { public BindableBool Dimmed { get; } = new BindableBool(); public new MarginPadding Padding { get => foreground.Padding; set => foreground.Padding = value; } private readonly Box background; private readonly Container foreground; private readonly PlayButton playButton; private readonly CircularProgress progress; private readonly Container content; protected override Container Content => content; [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo, IBeatmapSetOnlineInfo onlineInfo) { InternalChildren = new Drawable[] { new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both, OnlineInfo = onlineInfo }, background = new Box { RelativeSizeAxes = Axes.Both }, foreground = new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { playButton = new PlayButton(beatmapSetInfo) { RelativeSizeAxes = Axes.Both }, progress = new CircularProgress { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(50), InnerRadius = 0.2f }, content = new Container { RelativeSizeAxes = Axes.Both } } } }; } [BackgroundDependencyLoader] private void load() { progress.Colour = colourProvider.Highlight1; } protected override void LoadComplete() { base.LoadComplete(); Dimmed.BindValueChanged(_ => updateState()); playButton.Playing.BindValueChanged(_ => updateState(), true); FinishTransforms(true); } protected override void Update() { base.Update(); progress.Progress = playButton.Progress.Value; } private void updateState() { bool shouldDim = Dimmed.Value || playButton.Playing.Value; playButton.FadeTo(shouldDim ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); background.FadeColour(colourProvider.Background6.Opacity(shouldDim ? 0.8f : 0f), BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); } } }