// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; using osuTK; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuJudgement : DrawableJudgement { protected SkinnableSprite Lighting; private Bindable lightingColour; [Resolved] private OsuConfigManager config { get; set; } public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject) : base(result, judgedObject) { } public DrawableOsuJudgement() { } [BackgroundDependencyLoader] private void load() { AddInternal(Lighting = new SkinnableSprite("lighting") { Anchor = Anchor.Centre, Origin = Anchor.Centre, Blending = BlendingParameters.Additive, Depth = float.MaxValue, Alpha = 0 }); } public override void Apply(JudgementResult result, DrawableHitObject judgedObject) { base.Apply(result, judgedObject); if (judgedObject?.HitObject is OsuHitObject osuObject) { Position = osuObject.StackedPosition; Scale = new Vector2(osuObject.Scale); } } protected override void PrepareForUse() { base.PrepareForUse(); lightingColour?.UnbindAll(); Lighting.ResetAnimation(); if (JudgedObject != null) { lightingColour = JudgedObject.AccentColour.GetBoundCopy(); lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); } else { Lighting.Colour = Color4.White; } } private double fadeOutDelay; protected override double FadeOutDelay => fadeOutDelay; protected override void ApplyHitAnimations() { bool hitLightingEnabled = config.Get(OsuSetting.HitLighting); if (hitLightingEnabled) { JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400); Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out); Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000); } else { JudgementBody.Alpha = 1; } fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay; JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); base.ApplyHitAnimations(); } } }