// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.PlayerSettings; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneReplaySettingsOverlay : OsuTestScene { public TestSceneReplaySettingsOverlay() { ExampleContainer container; Add(new PlayerSettingsOverlay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, }); Add(container = new ExampleContainer()); AddStep(@"Add button", () => container.Add(new TriangleButton { RelativeSizeAxes = Axes.X, Text = @"Button", })); AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox { LabelText = "Checkbox", })); AddStep(@"Add textbox", () => container.Add(new FocusedTextBox { RelativeSizeAxes = Axes.X, Height = 30, PlaceholderText = "Textbox", HoldFocus = false, })); } private class ExampleContainer : PlayerSettingsGroup { protected override string Title => @"example"; } } }