//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.GameModes; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Transformations; using osu.Game.Graphics.Sprites; using osu.Game.Modes; using osu.Game.Screens.Backgrounds; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Screens.Play { class FailDialog : OsuGameMode { protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap); private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20); public FailDialog() { Add(new OsuSpriteText { Text = "You failed!", Anchor = Anchor.Centre, Origin = Anchor.Centre, TextSize = 50 }); } protected override void OnEntering(GameMode last) { base.OnEntering(last); Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000)); } protected override bool OnExiting(GameMode next) { Background.Schedule(() => Background.FadeColour(Color4.White, 500)); return base.OnExiting(next); } } }