using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Game.Graphics; namespace osu.Game.Overlays.Pause { public class ResumeButton : PauseButton { [BackgroundDependencyLoader] private void load(AudioManager audio, OsuColour colours) { ButtonColour = colours.Green; SampleHover = audio.Sample.Get(@"Menu/menuclick"); SampleClick = audio.Sample.Get(@"Menu/menuback"); } public ResumeButton() { Text = @"Continue"; } } }