// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using OpenTK; using OpenTK.Graphics; using osu.Game.Graphics; using osu.Framework.Allocation; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Shapes; using OpenTK.Input; using System.Collections.Generic; using System.Linq; using osu.Framework.Input.Bindings; using osu.Framework.Input.EventArgs; using osu.Framework.Input.States; using osu.Game.Input.Bindings; namespace osu.Game.Screens.Play { public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler { private const int transition_duration = 200; private const int button_height = 70; private const float background_alpha = 0.75f; protected override bool BlockPassThroughKeyboard => true; public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; public Action OnRetry; public Action OnQuit; /// /// Action that is invoked when is triggered. /// protected virtual Action BackAction => () => InternalButtons.Children.Last().Click(); public abstract string Header { get; } public abstract string Description { get; } protected internal FillFlowContainer InternalButtons; public IReadOnlyList Buttons => InternalButtons; private FillFlowContainer retryCounterContainer; protected GameplayMenuOverlay() { RelativeSizeAxes = Axes.Both; StateChanged += s => selectionIndex = -1; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, Alpha = background_alpha, }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 50), Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new Drawable[] { new FillFlowContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0, 20), Children = new Drawable[] { new OsuSpriteText { Text = Header, Font = @"Exo2.0-Medium", Spacing = new Vector2(5, 0), Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, TextSize = 30, Colour = colours.Yellow, Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f) }, new OsuSpriteText { Text = Description, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f) } } }, InternalButtons = new FillFlowContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Masking = true, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(0.6f), Radius = 50 }, }, retryCounterContainer = new FillFlowContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, AutoSizeAxes = Axes.Both, } } }, }; updateRetryCount(); } private int retries; public int Retries { set { if (value == retries) return; retries = value; if (retryCounterContainer != null) updateRetryCount(); } } protected override void PopIn() => this.FadeIn(transition_duration, Easing.In); protected override void PopOut() => this.FadeOut(transition_duration, Easing.In); // Don't let mouse down events through the overlay or people can click circles while paused. protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true; protected override bool OnMouseMove(InputState state) => true; protected void AddButton(string text, Color4 colour, Action action) { var button = new Button { Text = text, ButtonColour = colour, Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Height = button_height, Action = delegate { action?.Invoke(); Hide(); } }; button.Selected.ValueChanged += s => buttonSelectionChanged(button, s); InternalButtons.Add(button); } private int _selectionIndex = -1; private int selectionIndex { get { return _selectionIndex; } set { if (_selectionIndex == value) return; // Deselect the previously-selected button if (_selectionIndex != -1) InternalButtons[_selectionIndex].Selected.Value = false; _selectionIndex = value; // Select the newly-selected button if (_selectionIndex != -1) InternalButtons[_selectionIndex].Selected.Value = true; } } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (!args.Repeat) { switch (args.Key) { case Key.Up: if (selectionIndex == -1 || selectionIndex == 0) selectionIndex = InternalButtons.Count - 1; else selectionIndex--; return true; case Key.Down: if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1) selectionIndex = 0; else selectionIndex++; return true; } } return base.OnKeyDown(state, args); } public bool OnPressed(GlobalAction action) { if (action == GlobalAction.Back) { BackAction.Invoke(); return true; } return false; } public bool OnReleased(GlobalAction action) => action == GlobalAction.Back; private void buttonSelectionChanged(DialogButton button, bool isSelected) { if (!isSelected) selectionIndex = -1; else selectionIndex = InternalButtons.IndexOf(button); } private void updateRetryCount() { // "You've retried 1,065 times in this session" // "You've retried 1 time in this session" retryCounterContainer.Children = new Drawable[] { new OsuSpriteText { Text = "You've retried ", Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), TextSize = 18 }, new OsuSpriteText { Text = $"{retries:n0}", Font = @"Exo2.0-Bold", Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), TextSize = 18 }, new OsuSpriteText { Text = $" time{(retries == 1 ? "" : "s")} in this session", Shadow = true, ShadowColour = new Color4(0, 0, 0, 0.25f), TextSize = 18 } }; } private class Button : DialogButton { protected override bool OnHover(InputState state) => true; protected override bool OnMouseMove(InputState state) { Selected.Value = true; return base.OnMouseMove(state); } protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat || args.Key != Key.Enter || !Selected) return false; OnClick(state); return true; } } } }