// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Screens.Play.HUD { /// /// A container for components displaying the current player health. /// Gets bound automatically to the when inserted to hierarchy. /// public abstract class HealthDisplay : Container { [Resolved] protected HealthProcessor HealthProcessor { get; private set; } public Bindable Current { get; } = new BindableDouble(1) { MinValue = 0, MaxValue = 1 }; protected virtual void Flash(JudgementResult result) { } [BackgroundDependencyLoader] private void load() { Current.BindTo(HealthProcessor.Health); HealthProcessor.NewJudgement += onNewJudgement; } private void onNewJudgement(JudgementResult judgement) { if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit) Flash(judgement); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (HealthProcessor != null) HealthProcessor.NewJudgement -= onNewJudgement; } } }