// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE namespace osu.Game.Audio { public class SampleInfo { public const string HIT_WHISTLE = @"hitwhistle"; public const string HIT_FINISH = @"hitfinish"; public const string HIT_NORMAL = @"hitnormal"; public const string HIT_CLAP = @"hitclap"; /// <summary> /// The bank to load the sample from. /// </summary> public string Bank; /// <summary> /// The name of the sample to load. /// </summary> public string Name; /// <summary> /// The sample volume. /// </summary> public int Volume; } }