// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Objects { public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition { private HitObjectProperty<int> column; public Bindable<int> ColumnBindable => column.Bindable; public virtual int Column { get => column.Value; set => column.Value = value; } protected override HitWindows CreateHitWindows() => new ManiaHitWindows(); #region LegacyBeatmapEncoder float IHasXPosition.X => Column; #endregion } }