// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class ExplodePiece : Container { public ExplodePiece() { Size = new Vector2(128); Anchor = Anchor.Centre; Origin = Anchor.Centre; Blending = BlendingMode.Additive; Alpha = 0; Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece { Blending = BlendingMode.Additive, RelativeSizeAxes = Axes.Both, Alpha = 0.2f, }, s => s.GetTexture("Play/osu/hitcircle") == null); } } }