// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Pooling; namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis { public abstract partial class AnalysisMarker : PoolableDrawableWithLifetime { [Resolved] protected OsuColour Colours { get; private set; } = null!; [BackgroundDependencyLoader] private void load() { Origin = Anchor.Centre; } protected override void OnApply(AnalysisFrameEntry entry) { Position = entry.Position; Depth = -(float)entry.LifetimeEnd; } } }