// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Storyboards.Drawables; using System.Collections.Generic; namespace osu.Game.Storyboards { public class StoryboardLayer { public readonly string Name; public readonly int Depth; public readonly bool Masking; public bool VisibleWhenPassing = true; public bool VisibleWhenFailing = true; public List Elements = new List(); public StoryboardLayer(string name, int depth, bool masking = true) { Name = name; Depth = depth; Masking = masking; } public void Add(IStoryboardElement element) { Elements.Add(element); } public virtual DrawableStoryboardLayer CreateDrawable() => new DrawableStoryboardLayer(this) { Depth = Depth, Name = Name }; } }