// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using osu.Game.Database; using osu.Game.Models; using Realms; #nullable enable namespace osu.Game.Tests.Database { [TestFixture] public class GeneralUsageTests : RealmTest { /// /// Just test the construction of a new database works. /// [Test] public void TestConstructRealm() { RunTestWithRealm((realmFactory, _) => { realmFactory.CreateContext().Refresh(); }); } [Test] public void TestBlockOperations() { RunTestWithRealm((realmFactory, _) => { using (realmFactory.BlockAllOperations()) { } }); } [Test] public void TestNestedContextCreation() { RunTestWithRealm((realmFactory, _) => { var mainContext = realmFactory.Context; bool callbackRan = false; var subscription = mainContext.All().SubscribeForNotifications((sender, changes, error) => { realmFactory.CreateContext(); callbackRan = true; }); Task.Factory.StartNew(() => { using (var threadContext = realmFactory.CreateContext()) { threadContext.Write(r => r.Add(new RealmBeatmap(CreateRuleset(), new RealmBeatmapDifficulty(), new RealmBeatmapMetadata()))); } }, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler).Wait(); // will create a context but also run the callback above (Refresh is implicitly run when getting a new context). realmFactory.CreateContext(); Assert.IsTrue(callbackRan); subscription.Dispose(); }); } [Test] public void TestBlockOperationsWithContention() { RunTestWithRealm((realmFactory, _) => { ManualResetEventSlim stopThreadedUsage = new ManualResetEventSlim(); ManualResetEventSlim hasThreadedUsage = new ManualResetEventSlim(); Task.Factory.StartNew(() => { using (realmFactory.CreateContext()) { hasThreadedUsage.Set(); stopThreadedUsage.Wait(); } }, TaskCreationOptions.LongRunning | TaskCreationOptions.HideScheduler); hasThreadedUsage.Wait(); Assert.Throws(() => { using (realmFactory.BlockAllOperations()) { } }); stopThreadedUsage.Set(); }); } } }