// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Beatmaps; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public class TestSceneSelectionBlueprintDeselection : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); [Test] public void TestSingleDeleteAtSameTime() { HitCircle? circle1 = null; AddStep("add two circles at the same time", () => { EditorClock.Seek(0); circle1 = new HitCircle(); var circle2 = new HitCircle(); EditorBeatmap.Add(circle1); EditorBeatmap.Add(circle2); EditorBeatmap.SelectedHitObjects.Add(circle1); EditorBeatmap.SelectedHitObjects.Add(circle2); }); AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1)); AddAssert("one hitobject remains", () => EditorBeatmap.HitObjects.Count == 1); AddAssert("one hitobject selected", () => EditorBeatmap.SelectedHitObjects.Count == 1); } [Test] public void TestBigStackDeleteAtSameTime() { AddStep("add 20 circles at the same time", () => { EditorClock.Seek(0); for (int i = 0; i < 20; i++) { EditorBeatmap.Add(new HitCircle()); } }); AddStep("select half of the circles", () => { foreach (var hitObject in EditorBeatmap.HitObjects.SkipLast(10).Reverse()) { EditorBeatmap.SelectedHitObjects.Add(hitObject); } }); AddStep("delete all selected circles", () => { InputManager.PressKey(Key.Delete); InputManager.ReleaseKey(Key.Delete); }); AddAssert("10 hitobjects remain", () => EditorBeatmap.HitObjects.Count == 10); AddAssert("no hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 0); } } }