// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osuTK; using osu.Framework.Bindables; namespace osu.Game.Rulesets.UI { public class ModIcon : Container, IHasTooltip { public readonly BindableBool Selected = new BindableBool(); private readonly SpriteIcon modIcon; private readonly SpriteText modAcronym; private readonly SpriteIcon background; private const float size = 80; private readonly ModType type; public virtual string TooltipText => mod.IconTooltip; private Mod mod; public Mod Mod { get => mod; set { mod = value; updateMod(value); } } public ModIcon(Mod mod) { this.mod = mod ?? throw new ArgumentNullException(nameof(mod)); type = mod.Type; Size = new Vector2(size); Children = new Drawable[] { background = new SpriteIcon { Origin = Anchor.Centre, Anchor = Anchor.Centre, Size = new Vector2(size), Icon = OsuIcon.ModBg, Shadow = true, }, modAcronym = new OsuSpriteText { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = OsuColour.Gray(84), Alpha = 0, Font = OsuFont.Numeric.With(null, 22f), UseFullGlyphHeight = false, Text = mod.Acronym }, modIcon = new SpriteIcon { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = OsuColour.Gray(84), Size = new Vector2(45), Icon = FontAwesome.Solid.Question }, }; updateMod(mod); } private void updateMod(Mod value) { modAcronym.Text = value.Acronym; modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question; if (value.Icon is null) { modIcon.FadeOut(); modAcronym.FadeIn(); return; } modIcon.FadeIn(); modAcronym.FadeOut(); } private Color4 backgroundColour; private Color4 highlightedColour; [BackgroundDependencyLoader] private void load(OsuColour colours) { switch (type) { default: case ModType.DifficultyIncrease: backgroundColour = colours.Yellow; highlightedColour = colours.YellowLight; break; case ModType.DifficultyReduction: backgroundColour = colours.Green; highlightedColour = colours.GreenLight; break; case ModType.Automation: backgroundColour = colours.Blue; highlightedColour = colours.BlueLight; break; case ModType.Conversion: backgroundColour = colours.Purple; highlightedColour = colours.PurpleLight; break; case ModType.Fun: backgroundColour = colours.Pink; highlightedColour = colours.PinkLight; break; case ModType.System: backgroundColour = colours.Gray6; highlightedColour = colours.Gray7; modIcon.Colour = colours.Yellow; break; } } protected override void LoadComplete() { base.LoadComplete(); Selected.BindValueChanged(selected => background.Colour = selected.NewValue ? highlightedColour : backgroundColour, true); } } }