// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Judgements { /// /// The scoring information provided by a . /// public class Judgement { /// /// The maximum that can be achieved. /// public virtual HitResult MaxResult => HitResult.Perfect; /// /// Whether this should affect the current combo. /// public virtual bool AffectsCombo => true; /// /// Whether this should be counted as base (combo) or bonus score. /// public virtual bool IsBonus => !AffectsCombo; /// /// The numeric score representation for the maximum achievable result. /// public int MaxNumericResult => NumericResultFor(MaxResult); /// /// Retrieves the numeric score representation of a . /// /// The to find the numeric score representation for. /// The numeric score representation of . protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0; /// /// Retrieves the numeric score representation of a . /// /// The to find the numeric score representation for. /// The numeric score representation of . public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type); /// /// Retrieves the numeric health increase of a . /// /// The to find the numeric health increase for. /// The numeric health increase of . protected virtual double HealthIncreaseFor(HitResult result) => 0; /// /// Retrieves the numeric health increase of a . /// /// The to find the numeric health increase for. /// The numeric health increase of . public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type); } }