// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Localisation; namespace osu.Game.Overlays.Settings.Sections.Gameplay { public partial class HUDSettings : SettingsSubsection { protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader; [BackgroundDependencyLoader] private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsEnumDropdown { LabelText = GameplaySettingsStrings.HUDVisibilityMode, Current = config.GetBindable(OsuSetting.HUDVisibilityMode) }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.ShowReplaySettingsOverlay, Current = config.GetBindable(OsuSetting.ReplaySettingsOverlay), Keywords = new[] { "hide" }, }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay, Current = config.GetBindable(OsuSetting.KeyOverlay), Keywords = new[] { "counter" }, }, new SettingsCheckbox { LabelText = GameplaySettingsStrings.AlwaysShowGameplayLeaderboard, Current = config.GetBindable(OsuSetting.GameplayLeaderboard), }, new SettingsCheckbox { ClassicDefault = false, LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail, Current = config.GetBindable(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, }; } } }