using Microsoft.EntityFrameworkCore.Migrations; namespace osu.Game.Migrations { public partial class AddMissingIndexRules : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropIndex( name: "IX_BeatmapSetInfo_Hash", table: "BeatmapSetInfo"); migrationBuilder.DropIndex( name: "IX_BeatmapInfo_Hash", table: "BeatmapInfo"); migrationBuilder.DropIndex( name: "IX_BeatmapInfo_MD5Hash", table: "BeatmapInfo"); migrationBuilder.CreateIndex( name: "IX_BeatmapSetInfo_Hash", table: "BeatmapSetInfo", column: "Hash", unique: true); migrationBuilder.CreateIndex( name: "IX_BeatmapSetInfo_OnlineBeatmapSetID", table: "BeatmapSetInfo", column: "OnlineBeatmapSetID", unique: true); migrationBuilder.CreateIndex( name: "IX_BeatmapInfo_Hash", table: "BeatmapInfo", column: "Hash", unique: true); migrationBuilder.CreateIndex( name: "IX_BeatmapInfo_MD5Hash", table: "BeatmapInfo", column: "MD5Hash", unique: true); } protected override void Down(MigrationBuilder migrationBuilder) { migrationBuilder.DropIndex( name: "IX_BeatmapSetInfo_Hash", table: "BeatmapSetInfo"); migrationBuilder.DropIndex( name: "IX_BeatmapSetInfo_OnlineBeatmapSetID", table: "BeatmapSetInfo"); migrationBuilder.DropIndex( name: "IX_BeatmapInfo_Hash", table: "BeatmapInfo"); migrationBuilder.DropIndex( name: "IX_BeatmapInfo_MD5Hash", table: "BeatmapInfo"); migrationBuilder.CreateIndex( name: "IX_BeatmapSetInfo_Hash", table: "BeatmapSetInfo", column: "Hash"); migrationBuilder.CreateIndex( name: "IX_BeatmapInfo_Hash", table: "BeatmapInfo", column: "Hash"); migrationBuilder.CreateIndex( name: "IX_BeatmapInfo_MD5Hash", table: "BeatmapInfo", column: "MD5Hash"); } } }