// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; namespace osu.Game.Screens.Edit { internal class BackgroundDimMenuItem : MenuItem { private readonly Bindable backgroudDim; private readonly Dictionary menuItemLookup = new Dictionary(); public BackgroundDimMenuItem(Bindable backgroudDim) : base("Background dim") { Items = new[] { createMenuItem(0f), createMenuItem(0.25f), createMenuItem(0.5f), createMenuItem(0.75f), }; this.backgroudDim = backgroudDim; backgroudDim.BindValueChanged(dim => { foreach (var kvp in menuItemLookup) kvp.Value.State.Value = kvp.Key == dim.NewValue ? TernaryState.True : TernaryState.False; }, true); } private TernaryStateRadioMenuItem createMenuItem(float dim) { var item = new TernaryStateRadioMenuItem($"{dim * 100}%", MenuItemType.Standard, _ => updateOpacity(dim)); menuItemLookup[dim] = item; return item; } private void updateOpacity(float dim) => backgroudDim.Value = dim; } }