// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Mods; using osu.Game.Utils; namespace osu.Game.Overlays.Mods { public class UserModSelectOverlay : ModSelectOverlay { public UserModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green) : base(colourScheme) { } protected override ModColumn CreateModColumn(ModType modType) => new UserModColumn(modType, false); protected override IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) { var addedMods = newSelection.Except(oldSelection); var removedMods = oldSelection.Except(newSelection); IEnumerable modsAfterRemoval = newSelection.Except(removedMods).ToList(); // the preference is that all new mods should override potential incompatible old mods. // in general that's a bit difficult to compute if more than one mod is added at a time, // so be conservative and just remove all mods that aren't compatible with any one added mod. foreach (var addedMod in addedMods) { if (!ModUtils.CheckCompatibleSet(modsAfterRemoval.Append(addedMod), out var invalidMods)) modsAfterRemoval = modsAfterRemoval.Except(invalidMods); modsAfterRemoval = modsAfterRemoval.Append(addedMod).ToList(); } return modsAfterRemoval.ToList(); } private class UserModColumn : ModColumn { public UserModColumn(ModType modType, bool allowBulkSelection) : base(modType, allowBulkSelection) { } protected override ModPanel CreateModPanel(ModState modState) => new IncompatibilityDisplayingModPanel(modState); } } }