using OpenTK; using osu.Framework.Screens.Testing; using osu.Game.Modes.Taiko.Objects.Drawable.Pieces; namespace osu.Desktop.VisualTests.Tests { internal class TestCaseTaikoHitObjects : TestCase { public override string Description => "Taiko hit objects"; public override void Reset() { base.Reset(); Add(new CentreHitCirclePiece { Position = new Vector2(100, 100) }); Add(new FinisherPiece(new CentreHitCirclePiece()) { Position = new Vector2(350, 100) }); Add(new RimHitCirclePiece { Position = new Vector2(100, 280) }); Add(new FinisherPiece(new RimHitCirclePiece()) { Position = new Vector2(350, 280) }); Add(new BashCirclePiece { Position = new Vector2(100, 460) }); Add(new FinisherPiece(new BashCirclePiece()) { Position = new Vector2(350, 460) }); Add(new DrumRollCirclePiece { Width = 250, Position = new Vector2(100, 640) }); Add(new FinisherPiece(new DrumRollCirclePiece() { Width = 250 }) { Position = new Vector2(600, 640) }); } } }