// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.IO; using System.Reflection; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Testing; using osu.Game.Beatmaps; namespace osu.Game.Tests.Visual { public abstract class OsuTestCase : TestCase { private readonly OsuTestBeatmap beatmap = new OsuTestBeatmap(new DummyWorkingBeatmap()); protected BindableBeatmap Beatmap => beatmap; private DependencyContainer dependencies; protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) { dependencies = new DependencyContainer(base.CreateLocalDependencies(parent)); dependencies.CacheAs(beatmap); dependencies.CacheAs(beatmap); return dependencies; } [BackgroundDependencyLoader] private void load(AudioManager audioManager) { beatmap.SetAudioManager(audioManager); } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); if (beatmap != null) { beatmap.Disabled = true; beatmap.Value.Track.Stop(); } } protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner(); public class OsuTestCaseTestRunner : OsuGameBase, ITestCaseTestRunner { protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location; private TestCaseTestRunner.TestRunner runner; protected override void LoadAsyncComplete() { // this has to be run here rather than LoadComplete because // TestCase.cs is checking the IsLoaded state (on another thread) and expects // the runner to be loaded at that point. Add(runner = new TestCaseTestRunner.TestRunner()); } public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test); } private class OsuTestBeatmap : BindableBeatmap { public OsuTestBeatmap(WorkingBeatmap defaultValue) : base(defaultValue) { } public void SetAudioManager(AudioManager audioManager) => RegisterAudioManager(audioManager); public override BindableBeatmap GetBoundCopy() { var copy = new OsuTestBeatmap(Default); copy.BindTo(this); return copy; } } } }