// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Linq; using osu.Framework.Allocation; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; using osu.Game.Screens.Edit.Compose.Components; namespace osu.Game.Rulesets.Mania.Edit { public class ManiaSelectionHandler : EditorSelectionHandler { [Resolved] private HitObjectComposer composer { get; set; } public override bool HandleMovement(MoveSelectionEvent moveEvent) { var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint; int lastColumn = ((ManiaHitObject)hitObjectBlueprint.Item).Column; performColumnMovement(lastColumn, moveEvent); return true; } private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent) { var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield; var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.Blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta); if (currentColumn == null) return; int columnDelta = currentColumn.Index - lastColumn; if (columnDelta == 0) return; int minColumn = int.MaxValue; int maxColumn = int.MinValue; // find min/max in an initial pass before actually performing the movement. foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType()) { if (obj.Column < minColumn) minColumn = obj.Column; if (obj.Column > maxColumn) maxColumn = obj.Column; } columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn); EditorBeatmap.PerformOnSelection(h => { maniaPlayfield.Remove(h); ((ManiaHitObject)h).Column += columnDelta; maniaPlayfield.Add(h); }); } } }