// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using Microsoft.EntityFrameworkCore.Internal; using NUnit.Framework; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; namespace osu.Game.Tests.Beatmaps { [TestFixture] public class EditorBeatmapTest { /// /// Tests that the addition event is correctly invoked after a hitobject is added. /// [Test] public void TestHitObjectAddEvent() { var editorBeatmap = new EditorBeatmap(new OsuBeatmap()); HitObject addedObject = null; editorBeatmap.HitObjectAdded += h => addedObject = h; var hitCircle = new HitCircle(); editorBeatmap.Add(hitCircle); Assert.That(addedObject, Is.EqualTo(hitCircle)); } /// /// Tests that the removal event is correctly invoked after a hitobject is removed. /// [Test] public void HitObjectRemoveEvent() { var hitCircle = new HitCircle(); var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); HitObject removedObject = null; editorBeatmap.HitObjectRemoved += h => removedObject = h; editorBeatmap.Remove(hitCircle); Assert.That(removedObject, Is.EqualTo(hitCircle)); } /// /// Tests that the changed event is correctly invoked after the start time of a hitobject is changed. /// This tests for hitobjects which were already present before the editor beatmap was constructed. /// [Test] public void TestInitialHitObjectStartTimeChangeEvent() { var hitCircle = new HitCircle(); var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); HitObject changedObject = null; editorBeatmap.StartTimeChanged += h => changedObject = h; hitCircle.StartTime = 1000; Assert.That(changedObject, Is.EqualTo(hitCircle)); } /// /// Tests that the changed event is correctly invoked after the start time of a hitobject is changed. /// This tests for hitobjects which were added to an existing editor beatmap. /// [Test] public void TestAddedHitObjectStartTimeChangeEvent() { var editorBeatmap = new EditorBeatmap(new OsuBeatmap()); HitObject changedObject = null; editorBeatmap.StartTimeChanged += h => changedObject = h; var hitCircle = new HitCircle(); editorBeatmap.Add(hitCircle); Assert.That(changedObject, Is.Null); hitCircle.StartTime = 1000; Assert.That(changedObject, Is.EqualTo(hitCircle)); } /// /// Tests that the channged event is not invoked after a hitobject is removed from the beatmap/ /// [Test] public void TestRemovedHitObjectStartTimeChangeEvent() { var hitCircle = new HitCircle(); var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { hitCircle } }); HitObject changedObject = null; editorBeatmap.StartTimeChanged += h => changedObject = h; editorBeatmap.Remove(hitCircle); Assert.That(changedObject, Is.Null); hitCircle.StartTime = 1000; Assert.That(changedObject, Is.Null); } /// /// Tests that an added hitobject is correctly inserted to preserve the sorting order of the beatmap. /// [Test] public void TestAddHitObjectInMiddle() { var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { new HitCircle(), new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 2000 }, } }); var hitCircle = new HitCircle { StartTime = 1000 }; editorBeatmap.Add(hitCircle); Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1)); Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(3)); } /// /// Tests that the beatmap remains correctly sorted after the start time of a hitobject is changed. /// [Test] public void TestResortWhenStartTimeChanged() { var hitCircle = new HitCircle { StartTime = 1000 }; var editorBeatmap = new EditorBeatmap(new OsuBeatmap { HitObjects = { new HitCircle(), new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 1000 }, hitCircle, new HitCircle { StartTime = 2000 }, } }); hitCircle.StartTime = 0; Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1)); Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1)); } } }