// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Beatmaps { public class ManiaBeatmap : Beatmap { /// /// The definitions for each stage in a . /// public List Stages = new List(); /// /// Total number of columns represented by all stages in this . /// public int TotalColumns => Stages.Sum(g => g.Columns); /// /// Creates a new . /// /// The initial stages. /// The total number of columns present before any user adjustments. Defaults to the total columns in . public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null) { Stages.Add(defaultStage); } public override IEnumerable GetStatistics() { int notes = HitObjects.Count(s => s is Note); int holdNotes = HitObjects.Count(s => s is HoldNote); return new[] { new BeatmapStatistic { Name = @"Note Count", CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles), Content = notes.ToString(), }, new BeatmapStatistic { Name = @"Hold Note Count", CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders), Content = holdNotes.ToString(), }, }; } public StageDefinition GetStageForColumnIndex(int column) { foreach (var stage in Stages) { if (column < stage.Columns) return stage; column -= stage.Columns; } throw new ArgumentOutOfRangeException(nameof(column), "Provided index exceeds all available stages"); } } }