// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { /// /// A loading spinner. /// public class LoadingAnimation : VisibilityContainer { private readonly SpriteIcon spinner; private readonly SpriteIcon spinnerShadow; private const float spin_duration = 600; private const float transition_duration = 200; public LoadingAnimation() { Size = new Vector2(20); Anchor = Anchor.Centre; Origin = Anchor.Centre; Children = new Drawable[] { spinnerShadow = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Position = new Vector2(1, 1), Colour = Color4.Black, Alpha = 0.4f, Icon = FontAwesome.Solid.CircleNotch }, spinner = new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Icon = FontAwesome.Solid.CircleNotch } }; } protected override void LoadComplete() { base.LoadComplete(); spinner.Spin(spin_duration, RotationDirection.Clockwise); spinnerShadow.Spin(spin_duration, RotationDirection.Clockwise); } protected override void PopIn() => this.FadeIn(transition_duration * 2, Easing.OutQuint); protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint); } }