// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Settings; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays { public abstract class SettingsSubPanel : SettingsPanel { protected SettingsSubPanel() : base(true) { } [BackgroundDependencyLoader] private void load() { AddInternal(new BackButton { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Action = Hide }); } protected override bool DimMainContent => false; // dimming is handled by main overlay private class BackButton : OsuButton { [BackgroundDependencyLoader] private void load() { Size = new Vector2(Sidebar.DEFAULT_WIDTH); BackgroundColour = Color4.Black; AddRange(new Drawable[] { new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(15), Shadow = true, Icon = FontAwesome.Solid.ChevronLeft }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = 15, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), Text = @"back", }, } } }); } } } }