// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Rulesets.Mods; using osu.Game.Skinning; namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboardSample : PausableSkinnableSound { /// /// The amount of time allowable beyond the start time of the sample, for the sample to start. /// private const double allowable_late_start = 100; private readonly StoryboardSampleInfo sampleInfo; public override bool RemoveWhenNotAlive => false; public DrawableStoryboardSample(StoryboardSampleInfo sampleInfo) : base(sampleInfo) { this.sampleInfo = sampleInfo; LifetimeStart = sampleInfo.StartTime; } [Resolved] private IBindable> mods { get; set; } protected override void SkinChanged(ISkinSource skin, bool allowFallback) { base.SkinChanged(skin, allowFallback); foreach (var mod in mods.Value.OfType()) { foreach (var sample in DrawableSamples) mod.ApplyToSample(sample); } } protected override void SamplePlaybackDisabledChanged(ValueChangedEvent disabled) { if (!RequestedPlaying) return; if (!Looping && disabled.NewValue) { // the default behaviour for sample disabling is to allow one-shot samples to play out. // storyboards regularly have long running samples that can cause this behaviour to lead to unintended results. // for this reason, we immediately stop such samples. Stop(); } base.SamplePlaybackDisabledChanged(disabled); } protected override void Update() { base.Update(); // Check if we've yet to pass the sample start time. if (Time.Current < sampleInfo.StartTime) { Stop(); // Playback has stopped, but if the user fast-forwards to a point after the start time of the sample then // we must not have a lifetime end in order to continue receiving updates and start the sample below. LifetimeStart = sampleInfo.StartTime; LifetimeEnd = double.MaxValue; return; } // Ensure that we've elapsed from a point before the sample's start time before playing. if (Time.Current - Time.Elapsed <= sampleInfo.StartTime) { // We've passed the start time of the sample. We only play the sample if we're within an allowable range // from the sample's start, to reduce layering if we've been fast-forwarded far into the future if (!RequestedPlaying && Time.Current - sampleInfo.StartTime < allowable_late_start) Play(); } // Playback has started, but if the user rewinds to a point before the start time of the sample then // we must not have a lifetime start in order to continue receiving updates and stop the sample above. LifetimeStart = double.MinValue; LifetimeEnd = sampleInfo.StartTime; } } }