// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Audio; namespace osu.Game.Skinning { public class DefaultSkin : Skin { public DefaultSkin() : base(SkinInfo.Default) { Configuration = new SkinConfiguration(); } public override Drawable GetDrawableComponent(string componentName) => null; public override Texture GetTexture(string componentName) => null; public override SampleChannel GetSample(ISampleInfo sampleInfo) => null; } }