// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneSkinnableScoreCounter : SkinnableTestScene { protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); [Cached] private ScoreProcessor scoreProcessor = new ScoreProcessor(); [SetUpSteps] public void SetUpSteps() { AddStep("Create score counters", () => SetContents(() => new SkinnableDrawable(new HUDSkinComponent(HUDSkinComponents.ScoreCounter)))); } [Test] public void TestScoreCounterIncrementing() { AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0); AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300); } [Test] public void TestVeryLargeScore() { AddStep("set large score", () => scoreProcessor.TotalScore.Value = 1_000_000_000); } } }