// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; using osu.Game.Overlays.KeyBinding; using osu.Game.Overlays.Settings; using osu.Game.Rulesets; using osu.Game.Screens.Ranking; using osuTK; namespace osu.Game.Overlays { public class KeyBindingOverlay : SettingsOverlay { protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!"); [BackgroundDependencyLoader(permitNulls: true)] private void load(RulesetStore rulesets, GlobalActionContainer global) { AddSection(new GlobalKeyBindingsSection(global)); foreach (var ruleset in rulesets.AvailableRulesets) AddSection(new RulesetBindingsSection(ruleset)); AddInternal(new BackButton { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Action = Hide }); } public KeyBindingOverlay() : base(true) { } private class BackButton : OsuClickableContainer, IKeyBindingHandler { private AspectContainer aspect; [BackgroundDependencyLoader] private void load() { Size = new Vector2(Sidebar.DEFAULT_WIDTH); Children = new Drawable[] { aspect = new AspectContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Children = new Drawable[] { new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = -15, Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left }, new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = 15, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), Text = @"back", }, } } }; } protected override bool OnMouseDown(MouseDownEvent e) { aspect.ScaleTo(0.75f, 2000, Easing.OutQuint); return base.OnMouseDown(e); } protected override bool OnMouseUp(MouseUpEvent e) { aspect.ScaleTo(1, 1000, Easing.OutElastic); return base.OnMouseUp(e); } public bool OnPressed(GlobalAction action) { switch (action) { case GlobalAction.Back: Click(); return true; } return false; } public bool OnReleased(GlobalAction action) => false; } } }