// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { [TestFixture] public class TestSceneDrumTouchInputArea : OsuTestScene { [Cached] private TaikoInputManager taikoInputManager = new TaikoInputManager(new TaikoRuleset().RulesetInfo); private DrumTouchInputArea drumTouchInputArea = null!; [SetUpSteps] public void SetUpSteps() { AddStep("create drum", () => { Children = new Drawable[] { new InputDrum { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Height = 0.5f, }, drumTouchInputArea = new DrumTouchInputArea { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Height = 0.5f, }, }; }); } [Test] public void TestDrum() { AddStep("show drum", () => drumTouchInputArea.Show()); } } }