// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using OpenTK; using OpenTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Overlays.BeatmapSet; namespace osu.Game.Overlays { public class BeatmapSetOverlay : WaveOverlayContainer { public const float X_PADDING = 40; public const float RIGHT_WIDTH = 275; private readonly Header header; private readonly Info info; // receive input outside our bounds so we can trigger a close event on ourselves. public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; public BeatmapSetOverlay() { FirstWaveColour = OsuColour.Gray(0.4f); SecondWaveColour = OsuColour.Gray(0.3f); ThirdWaveColour = OsuColour.Gray(0.2f); FourthWaveColour = OsuColour.Gray(0.1f); Anchor = Anchor.TopCentre; Origin = Anchor.TopCentre; RelativeSizeAxes = Axes.Both; Width = 0.85f; Masking = true; EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0), Type = EdgeEffectType.Shadow, Radius = 3, Offset = new Vector2(0f, 1f), }; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(0.2f) }, new ScrollContainer { RelativeSizeAxes = Axes.Both, ScrollbarVisible = false, Child = new ReverseChildIDFillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = new Drawable[] { header = new Header(), info = new Info(), }, }, }, }; header.Picker.Beatmap.ValueChanged += b => info.Beatmap = b; } protected override void PopIn() { base.PopIn(); FadeEdgeEffectTo(0.25f, APPEAR_DURATION, Easing.In); } protected override void PopOut() { base.PopOut(); FadeEdgeEffectTo(0, DISAPPEAR_DURATION, Easing.Out); } protected override bool OnClick(InputState state) { State = Visibility.Hidden; return true; } public void ShowBeatmapSet(BeatmapSetInfo set) { header.BeatmapSet = info.BeatmapSet = set; Show(); } } }