// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Graphics; using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play.HUD; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneMultiplayerGameplayLeaderboardTeams : MultiplayerGameplayLeaderboardTestScene { private int team; protected override MultiplayerRoomUser CreateUser(int userId) { var user = base.CreateUser(userId); user.MatchState = new TeamVersusUserState { TeamID = team++ % 2 }; return user; } protected override MultiplayerGameplayLeaderboard CreateLeaderboard() => new MultiplayerGameplayLeaderboard(MultiplayerUsers.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }; public override void SetUpSteps() { base.SetUpSteps(); AddStep("Add external display components", () => { LoadComponentAsync(new MatchScoreDisplay { Team1Score = { BindTarget = Leaderboard.TeamScores[0] }, Team2Score = { BindTarget = Leaderboard.TeamScores[1] } }, Add); LoadComponentAsync(new GameplayMatchScoreDisplay { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Team1Score = { BindTarget = Leaderboard.TeamScores[0] }, Team2Score = { BindTarget = Leaderboard.TeamScores[1] }, Expanded = { BindTarget = Leaderboard.Expanded }, }, Add); }); } } }