// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer { public class TestSceneHostOnlyQueueMode : QueueModeTestScene { protected override QueueMode Mode => QueueMode.HostOnly; [Test] public void TestFirstItemSelectedByDefault() { AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] public void TestItemStillSelectedAfterChangeToSameBeatmap() { selectNewItem(() => InitialBeatmap); AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] public void TestItemStillSelectedAfterChangeToOtherBeatmap() { selectNewItem(() => OtherBeatmap); AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID); } [Test] public void TestNewItemCreatedAfterGameplayFinished() { RunGameplay(); AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2); AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true); AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false); AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID); } [Test] public void TestOnlyLastItemChangedAfterGameplayFinished() { RunGameplay(); IBeatmapInfo firstBeatmap = null; AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap); selectNewItem(() => OtherBeatmap); AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap == firstBeatmap); AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap != firstBeatmap); } [Test] public void TestSettingsUpdatedWhenChangingQueueMode() { AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely()); AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers); } [Test] public void TestAddItemsAsHost() { addItem(() => OtherBeatmap); AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2); } private void selectNewItem(Func beatmap) { AddUntilStep("wait for playlist panels to load", () => { var queueList = this.ChildrenOfType().Single(); return queueList.ChildrenOfType().Count() == queueList.Items.Count; }); AddStep("click edit button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded); BeatmapInfo otherBeatmap = null; AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap())); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID); } private void addItem(Func beatmap) { AddStep("click add button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded); AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap())); AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen); } } }