// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.UI; namespace osu.Game.Rulesets.Catch.Tests { public partial class TestSceneCatchReplay : TestSceneCatchPlayer { protected override bool Autoplay => true; private const int object_count = 10; [Test] public void TestReplayCatcherPositionIsFramePerfect() { AddUntilStep("caught all fruits", () => Player.ScoreProcessor.Combo.Value == object_count); } protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) { var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset, } }; beatmap.ControlPointInfo.Add(0, new TimingControlPoint()); for (int i = 0; i < object_count / 2; i++) { beatmap.HitObjects.Add(new Fruit { StartTime = (i + 1) * 1000, X = 0 }); beatmap.HitObjects.Add(new Fruit { StartTime = (i + 1) * 1000 + 1, X = CatchPlayfield.WIDTH }); } return beatmap; } } }