// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Layout; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.Mods { public partial class TaikoModFlashlight : ModFlashlight { public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1) { MinValue = 0.5f, MaxValue = 1.5f, Precision = 0.1f }; public override BindableBool ComboBasedSize { get; } = new BindableBool(true); public override float DefaultFlashlightSize => 200; protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, Playfield); protected TaikoPlayfield Playfield { get; private set; } = null!; public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { Playfield = (TaikoPlayfield)drawableRuleset.Playfield; base.ApplyToDrawableRuleset(drawableRuleset); } public partial class TaikoFlashlight : Flashlight { private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo); private readonly TaikoPlayfield taikoPlayfield; public TaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield) : base(modFlashlight) { this.taikoPlayfield = taikoPlayfield; FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize()); FlashlightSmoothness = 1.4f; AddLayout(flashlightProperties); } /// /// Returns the aspect ratio-adjusted size of the flashlight. /// This ensures that the size of the flashlight remains independent of taiko-specific aspect ratio adjustments. /// /// /// The size of the flashlight. /// The value provided here should always come from . /// private Vector2 adjustSizeForPlayfieldAspectRatio(float size) { return new Vector2(0, size * taikoPlayfield.Parent!.Scale.Y); } protected override void UpdateFlashlightSize(float size) { this.TransformTo(nameof(FlashlightSize), adjustSizeForPlayfieldAspectRatio(size), FLASHLIGHT_FADE_DURATION); } protected override string FragmentShader => "CircularFlashlight"; protected override void Update() { base.Update(); if (!flashlightProperties.IsValid) { FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre); ClearTransforms(targetMember: nameof(FlashlightSize)); FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize()); flashlightProperties.Validate(); } } } } }