// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK.Input; namespace osu.Game.Screens.Select { public class FooterButtonRandom : FooterButton { private readonly SpriteText secondaryText; private bool secondaryActive; public FooterButtonRandom() { TextContainer.Add(secondaryText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = @"rewind", Alpha = 0, }); // force both text sprites to always be present to avoid width flickering while they're being swapped out SpriteText.AlwaysPresent = secondaryText.AlwaysPresent = true; } [BackgroundDependencyLoader] private void load(OsuColour colours) { SelectedColour = colours.Green; DeselectedColour = SelectedColour.Opacity(0.5f); Text = @"random"; Hotkey = Key.F2; } protected override bool OnKeyDown(KeyDownEvent e) { secondaryActive = e.ShiftPressed; updateText(); return base.OnKeyDown(e); } protected override void OnKeyUp(KeyUpEvent e) { secondaryActive = e.ShiftPressed; updateText(); base.OnKeyUp(e); } private void updateText() { if (secondaryActive) { SpriteText.FadeOut(120, Easing.InQuad); secondaryText.FadeIn(120, Easing.InQuad); } else { SpriteText.FadeIn(120, Easing.InQuad); secondaryText.FadeOut(120, Easing.InQuad); } } } }