// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; using osuTK; namespace osu.Game.Beatmaps.Drawables { public class DifficultySpectrumDisplay : CompositeDrawable { private Vector2 dotSize = new Vector2(4, 8); public Vector2 DotSize { get => dotSize; set { dotSize = value; if (IsLoaded) updateDotDimensions(); } } private float dotSpacing = 1; public float DotSpacing { get => dotSpacing; set { dotSpacing = value; if (IsLoaded) updateDotDimensions(); } } private readonly FillFlowContainer flow; public DifficultySpectrumDisplay(IBeatmapSetInfo beatmapSet) { AutoSizeAxes = Axes.Both; InternalChild = flow = new FillFlowContainer { AutoSizeAxes = Axes.Both, Spacing = new Vector2(10, 0), Direction = FillDirection.Horizontal, }; // matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127 bool collapsed = beatmapSet.Beatmaps.Count() > 12; foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key)) flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key.OnlineID, rulesetGrouping, collapsed)); } protected override void LoadComplete() { base.LoadComplete(); updateDotDimensions(); } private void updateDotDimensions() { foreach (var group in flow) { group.DotSize = DotSize; group.DotSpacing = DotSpacing; } } private class RulesetDifficultyGroup : FillFlowContainer { private readonly int rulesetId; private readonly IEnumerable beatmapInfos; private readonly bool collapsed; public RulesetDifficultyGroup(int rulesetId, IEnumerable beatmapInfos, bool collapsed) { this.rulesetId = rulesetId; this.beatmapInfos = beatmapInfos; this.collapsed = collapsed; } public Vector2 DotSize { set { foreach (var dot in Children.OfType()) dot.Size = value; } } public float DotSpacing { set => Spacing = new Vector2(value, 0); } [BackgroundDependencyLoader] private void load(RulesetStore rulesets) { AutoSizeAxes = Axes.Both; Spacing = new Vector2(1, 0); Direction = FillDirection.Horizontal; var icon = rulesets.GetRuleset(rulesetId)?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }; Add(icon.With(i => { i.Size = new Vector2(14); i.Anchor = i.Origin = Anchor.Centre; })); if (!collapsed) { foreach (var beatmapInfo in beatmapInfos.OrderBy(bi => bi.StarRating)) Add(new DifficultyDot(beatmapInfo.StarRating)); } else { Add(new OsuSpriteText { Text = beatmapInfos.Count().ToLocalisableString(@"N0"), Font = OsuFont.Default.With(size: 12), Anchor = Anchor.Centre, Origin = Anchor.Centre, Padding = new MarginPadding { Bottom = 1 } }); } } } private class DifficultyDot : CircularContainer { private readonly double starDifficulty; public DifficultyDot(double starDifficulty) { this.starDifficulty = starDifficulty; } [BackgroundDependencyLoader] private void load(OsuColour colours) { Anchor = Origin = Anchor.Centre; Masking = true; Child = new Box { RelativeSizeAxes = Axes.Both, Colour = colours.ForStarDifficulty(starDifficulty) }; } } } }