// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osuTK; namespace osu.Game.Rulesets.Objects.Legacy.Osu { /// /// Legacy osu! Hit-type, used for parsing Beatmaps. /// internal sealed class ConvertHit : HitObject, IHasPosition, IHasCombo { public Vector2 Position { get; set; } public float X => Position.X; public float Y => Position.Y; public bool NewCombo { get; set; } public int ComboOffset { get; set; } protected override HitWindows CreateHitWindows() => HitWindows.Empty; } }