// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osuTK; namespace osu.Game.Overlays { public partial class RevertToDefaultButton : OsuClickableContainer, IHasCurrentValue { public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; // this is done to ensure a click on this button doesn't trigger focus on a parent element which contains the button. public override bool AcceptsFocus => true; // this is intentionally not using BindableWithCurrent, as it can use the wrong IsDefault implementation when passed a BindableNumber. // using GetBoundCopy() ensures that the received bindable is of the exact same type as the source bindable and uses the proper IsDefault implementation. private Bindable? current; private SpriteIcon icon = null!; private Circle circle = null!; [Resolved] private OsuColour colours { get; set; } = null!; [Resolved] private OverlayColourProvider? colourProvider { get; set; } public Bindable Current { get => current.AsNonNull(); set { current?.UnbindAll(); current = value.GetBoundCopy(); current.ValueChanged += _ => UpdateState(); current.DefaultChanged += _ => UpdateState(); current.DisabledChanged += _ => UpdateState(); if (IsLoaded) UpdateState(); } } public RevertToDefaultButton() : base(HoverSampleSet.Button) { } [BackgroundDependencyLoader] private void load() { Size = new Vector2(14); AddRange(new Drawable[] { circle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, }, icon = new SpriteIcon { Icon = FontAwesome.Solid.Undo, Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(8), } }); Action += () => { if (current?.Disabled == false) current.SetDefault(); }; } protected override void LoadComplete() { base.LoadComplete(); updateState(); FinishTransforms(true); } public override LocalisableString TooltipText => CommonStrings.RevertToDefault.ToLower(); protected override bool OnHover(HoverEvent e) { UpdateState(); return false; } protected override void OnHoverLost(HoverLostEvent e) { UpdateState(); } public void UpdateState() => Scheduler.AddOnce(updateState); private const double fade_duration = 200; private void updateState() { if (current == null) return; Enabled.Value = !current.Disabled; this.FadeTo(current.Disabled ? 0.2f : (current.IsDefault ? 0 : 1), fade_duration, Easing.OutQuint); if (IsHovered && Enabled.Value) { icon.RotateTo(-40, 500, Easing.OutQuint); icon.FadeColour(colourProvider?.Light1 ?? colours.YellowLight, 300, Easing.OutQuint); circle.FadeColour(colourProvider?.Background2 ?? colours.Gray6, 300, Easing.OutQuint); this.ScaleTo(1.2f, 300, Easing.OutQuint); } else { icon.RotateTo(0, 100, Easing.OutQuint); icon.FadeColour(colourProvider?.Colour0 ?? colours.Yellow, 100, Easing.OutQuint); circle.FadeColour(colourProvider?.Background3 ?? colours.Gray3, 100, Easing.OutQuint); this.ScaleTo(1f, 100, Easing.OutQuint); } } } }