// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Replays; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mods { public abstract class ModAutoplay : ModAutoplay, IApplicableToRulesetContainer where T : HitObject { protected virtual Score CreateReplayScore(Beatmap beatmap) => new Score { Replay = new Replay() }; public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0; public virtual void ApplyToRulesetContainer(RulesetContainer rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay); } public abstract class ModAutoplay : Mod, IApplicableFailOverride { public override string Name => "Autoplay"; public override string Acronym => "AT"; public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto; public override ModType Type => ModType.Automation; public override string Description => "Watch a perfect automated play through the song."; public override double ScoreMultiplier => 1; public bool AllowFail => false; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; } }