// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Utils; using osu.Game.Skinning; namespace osu.Game.Rulesets.Catch.Objects.Drawables { public class DrawableFruit : DrawablePalpableCatchHitObject { public DrawableFruit(CatchHitObject h) : base(h) { } [BackgroundDependencyLoader] private void load() { ScaleContainer.Child = new SkinnableDrawable( new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece()); ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40; } private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation) { switch (hitObjectVisualRepresentation) { case FruitVisualRepresentation.Pear: return CatchSkinComponents.FruitPear; case FruitVisualRepresentation.Grape: return CatchSkinComponents.FruitGrapes; case FruitVisualRepresentation.Pineapple: return CatchSkinComponents.FruitApple; case FruitVisualRepresentation.Raspberry: return CatchSkinComponents.FruitOrange; case FruitVisualRepresentation.Banana: return CatchSkinComponents.FruitBananas; default: throw new ArgumentOutOfRangeException(nameof(hitObjectVisualRepresentation), hitObjectVisualRepresentation, null); } } } }