// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; namespace osu.Game.Screens.Edit.Components { public class BottomBarContainer : Container { private const float corner_radius = 5; private const float contents_padding = 15; protected readonly IBindable Beatmap = new Bindable(); private readonly Drawable background; private readonly Container content; protected override Container Content => content; public BottomBarContainer() { Masking = true; CornerRadius = corner_radius; InternalChildren = new[] { background = new Box { RelativeSizeAxes = Axes.Both }, content = new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = contents_padding }, } }; } [BackgroundDependencyLoader] private void load(IBindable beatmap, OsuColour colours) { Beatmap.BindTo(beatmap); background.Colour = colours.Gray1; } } }