// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using MessagePack; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; #nullable enable namespace osu.Game.Online.Multiplayer { /// /// User specific state for the current match type. /// Can be used to contain any state which should be used before or during match gameplay. /// [Serializable] [MessagePackObject] [Union(0, typeof(TeamVersusUserState))] // TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation. public class MatchUserState { } }