// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Components; using osuTK; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { public class MultiplayerReadyButton : MultiplayerRoomComposite { public Bindable SelectedItem => button.SelectedItem; [Resolved] private IAPIProvider api { get; set; } [CanBeNull] private MultiplayerRoomUser localUser; [Resolved] private OsuColour colours { get; set; } [Resolved] private OngoingOperationTracker gameplayStartTracker { get; set; } private SampleChannel sampleReadyCount; private readonly ButtonWithTrianglesExposed button; private int countReady; private IBindable gameplayStartInProgress; public MultiplayerReadyButton() { InternalChild = button = new ButtonWithTrianglesExposed { RelativeSizeAxes = Axes.Both, Size = Vector2.One, Enabled = { Value = true }, Action = onClick }; } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleReadyCount = audio.Samples.Get(@"SongSelect/select-difficulty"); gameplayStartInProgress = gameplayStartTracker.InProgress.GetBoundCopy(); gameplayStartInProgress.BindValueChanged(_ => updateState()); } protected override void OnRoomUpdated() { base.OnRoomUpdated(); // this method is called on leaving the room, so the local user may not exist in the room any more. localUser = Room?.Users.SingleOrDefault(u => u.User?.Id == api.LocalUser.Value.Id); updateState(); } private void updateState() { if (localUser == null) return; Debug.Assert(Room != null); int newCountReady = Room.Users.Count(u => u.State == MultiplayerUserState.Ready); string countText = $"({newCountReady} / {Room.Users.Count} ready)"; switch (localUser.State) { case MultiplayerUserState.Idle: button.Text = "Ready"; updateButtonColour(true); break; case MultiplayerUserState.Ready: if (Room?.Host?.Equals(localUser) == true) { button.Text = $"Start match {countText}"; updateButtonColour(true); } else { button.Text = $"Waiting for host... {countText}"; updateButtonColour(false); } break; } button.Enabled.Value = Client.Room?.State == MultiplayerRoomState.Open && !gameplayStartInProgress.Value; if (newCountReady != countReady) { countReady = newCountReady; Scheduler.AddOnce(playSound); } } private void playSound() { if (sampleReadyCount == null) return; sampleReadyCount.Frequency.Value = 0.77f + countReady * 0.06f; sampleReadyCount.Play(); } private void updateButtonColour(bool green) { if (green) { button.BackgroundColour = colours.Green; button.Triangles.ColourDark = colours.Green; button.Triangles.ColourLight = colours.GreenLight; } else { button.BackgroundColour = colours.YellowDark; button.Triangles.ColourDark = colours.YellowDark; button.Triangles.ColourLight = colours.Yellow; } } private void onClick() { if (localUser == null) return; if (localUser.State == MultiplayerUserState.Idle) Client.ChangeState(MultiplayerUserState.Ready).CatchUnobservedExceptions(true); else { if (Room?.Host?.Equals(localUser) == true) { gameplayStartTracker.BeginOperation(); Client.StartMatch().CatchUnobservedExceptions(true); } else Client.ChangeState(MultiplayerUserState.Idle).CatchUnobservedExceptions(true); } } private class ButtonWithTrianglesExposed : ReadyButton { public new Triangles Triangles => base.Triangles; } } }