// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.IO.Serialization; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Taiko; using osu.Game.Skinning; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Beatmaps.Formats { [TestFixture] public class LegacyBeatmapEncoderTest { private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore(); private static IEnumerable allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal)); [TestCaseSource(nameof(allBeatmaps))] public void TestEncodeDecodeStability(string name) { var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name); var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name); sort(decoded.beatmap); sort(decodedAfterEncode.beatmap); Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize())); Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration)); } private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b) { // equal to null, no need to SequenceEqual if (a.ComboColours == null && b.ComboColours == null) return true; if (a.ComboColours == null || b.ComboColours == null) return false; return a.ComboColours.SequenceEqual(b.ComboColours); } private void sort(IBeatmap beatmap) { // Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points. foreach (var g in beatmap.ControlPointInfo.Groups) { ArrayList.Adapter((IList)g.ControlPoints).Sort( Comparer.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal))); } } private (IBeatmap beatmap, TestLegacySkin beatmapSkin) decodeFromLegacy(Stream stream, string name) { using (var reader = new LineBufferedReader(stream)) { var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader); var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name); return (convert(beatmap), beatmapSkin); } } private class TestLegacySkin : LegacySkin { public TestLegacySkin(IResourceStore storage, string fileName) : base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, storage, null, fileName) { } } private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap) { var (beatmap, beatmapSkin) = fullBeatmap; var stream = new MemoryStream(); using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true)) new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer); stream.Position = 0; return stream; } private IBeatmap convert(IBeatmap beatmap) { switch (beatmap.BeatmapInfo.RulesetID) { case 0: beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo; break; case 1: beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; break; case 2: beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; break; case 3: beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; break; } return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset); } private class TestWorkingBeatmap : WorkingBeatmap { private readonly IBeatmap beatmap; public TestWorkingBeatmap(IBeatmap beatmap) : base(beatmap.BeatmapInfo, null) { this.beatmap = beatmap; } protected override IBeatmap GetBeatmap() => beatmap; protected override Texture GetBackground() => throw new NotImplementedException(); protected override Track GetBeatmapTrack() => throw new NotImplementedException(); } } }